AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")

include("shared.lua")

function ENT:Initialize()
	self.Entity:PhysicsInit( SOLID_NONE )
	self.Entity:SetMoveType( MOVETYPE_NONE )
	self.Entity:SetSolid( SOLID_NONE )
	
	self.Entity:SetCollisionGroup(COLLISION_GROUP_DEBRIS)
	
	self:DrawShadow( false )
	self:SetColor( 255,255,255,0 )
end